This weekend we completed the twenty-fourth session of our Kingmaker game. We've just started the third chapter of the six chapter adventure path, and everything seems to be going strong. It is also the longest D&D+ game I've played since the mid eighties.
Once upon a time, long campaigns were our bread and butter, but over the last couple decades short concise stories or games that just sort of wither on the game-vine have been the rule. Part of this is our ages and stations in life. Our average age is in the mid-thirties (and that's with one of the players being the eighteen year old son of another player), there are jobs, there are two very young children being dependant and whatnot -- the days of playing from dusk until dawn the next day are decades behind us.
Some of the most memorable moments in my gaming past have come from long games, not just from "story" moments but from situations that arose organically. I'd say it's about an even mix, and even though I'm busy exploring things OSR, I can't forget that some of the stories we bring up when we've had a couple refreshments and are discussing gaming in the past occurred because they were narrative bits put in place by the GM, me.
I met the kernel of my modern gaming group at University about twenty-four years ago. If it wasn't for J___ I never would have met C___ and the rest of them. And although C___ hasn't been in all of my games, he's in Kingmaker now.
Twenty-four years ago the game was Rolemaster. Man, I loved RM. Frequently held up for ridicule because of all the charts, it actually played pretty quickly (as long as each player had a copy of the relevant charts). Where Rolemaster breaks down for me is in the character administration. Levelling up? Spending points, recalculating skills. There was a lot about RM that I loved, and a couple things that I wistfully look back at, and a few parts that make me wish I still played it. Character administration brings it all crashing right back down on me.